Nice characters and details !
hydeman:Glad you like my work.Thanks.
Here is ZBrush sculpt.

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Based on concept By_Craig Hodges
98% work done in ZBrush.
Photoshop used only for naming,background and lens bur effect.
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Skaven.Thinking for appropriate weapon for him.
C&C are welcome.


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Did for 3D Print.

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Base mesh for new personal project (ZBW sculpting napoleon).

He really looks like Djimon Hounsou, great works 
cydethan:Thanks for reply.Glad you like my works.Yes he is Djimon Hounsou,actually I am working on my new personal project for ZBW class.
I am doing Odai Dunqas from Guardian Assassin’s Creed 2.So using Djimon Hounsou as a ref.
Here is a original concept by Grenier Johan link:
http://cghub.com/images/view/186456/
Early WIP.Ready for final sculpt.
Original concept by Grenier Johan link:http://cghub.com/images/view/186456/

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Quick polypaint and BPR rendering.

2014 first quick sculpt.

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My first 3D print project.Nice to see character come to life.
ZBrush used for sculpting,polypainting and decimation.Maya used for unwrapping and photoshop used for arranging texture maps.


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Quick head study.

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Normal and AO map applied.ZBro base mesh used.

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Polypaint done in ZBrush.Maya view port screenshot,DirectX11 shader used.Diffuse,Normal and Specular map applied.

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Still in WIP, started 3 months back for study,its just at basic blocking stage.Based on Aris Kolokontes art.

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Based on Aris Kolokontes Art.Start with sphere.ZBrush used for sculpting,polypaint,fibermesh and rendering.Used key,fill and rim light with different BPR filters.


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Anatomy study with my old work ,re-sculpted.

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Are you by any chance following Grassetti’s gumroad tutorial series? I’m watching them too, and the body shape kind of reminds me of his sculpt.
It’s looking good, keep it up.
nagulov:Yes you are right,great tutorial by top-knotch artist.


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