I can finally post this piece.
I have officially started on this one in 2021, and took it again in the start of 2024.
It was a long journey, but I learned a lot during it. My main goal was to do good practice on Hard Surfaces for Characters and Armor.
Started whole thing from scratch, it was stretched and refined in Zbrush, HP and Retopo were done in Maya, and textures in SP.
Final representation was done in UE5.
I was using Ben Erdt model as a main subject and reference, and I want to give a big THANKS to a good representation of the character on his Artstation!
More shots at:
https://www.artstation.com/artwork/bgrvNk
alien_01_B|1000x682
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