Hello all,
I was wondering if I can get some help on the best way top achieve Ambient Occlusion Maps.
Here are some steps that I currently know of:
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Use the Blue Channel from the Normal Map with some level adjustments and Bluirring in Photoshop. This is not totally accurate but can give some quick cheap results.
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Export high poly obj’s from Zbrush. Poly Crunch down into Max and use render to texture (GEars of War method). Though this is accurate it is a real pain in the A$$
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Do some kind of displacement map process and then go back into Max and do step 2 (above). Not too sure about this method.
Does anyone have some magic techniques to get this done. Oh, please, 3D max methods if using a 3D Modeling package.
Thanks in advance