ZBrushCentral

Best workflow for posing dynamesh based characters

Hi everybody,

I am working on a project were i need to sculpt one high poly character and export psd images from this character in several poses from several angles.
I’m having some doubts about the best approach for this task. I will note use the character in any external 3d software. What i need is really only psd images. So i am planning to use dynamesh a lot, discard any retopo work and use transpose master for posing. But, as i am a inexperient zbrush user, i’m kinda worried about posing my character. Is posing a dynamesh based highpoly character, with no low level subdivisions and several subtools viable? Do i need a really powerful computer to do the job? Can i skip the retopology? Any advice in this subject will be appreciated. This is my computer specs: Core i7 processor - 16GB Ram - Gforce gtx 660ti 3gb. Thanks in advance.

You’ll still want to use some topology, but Zremesher should do the trick for what you’re trying to do.