Hi guys! What is the best way to reach inner sections of a model? For example, I am working on adding details to a popcorn kernel where the parts on the inside a little hard to paint.
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Hi guys! What is the best way to reach inner sections of a model? For example, I am working on adding details to a popcorn kernel where the parts on the inside a little hard to paint.

You can polygroup by normals and hide based on them.
Thanks squeige! I’ll try that. : )