http://pici.se/pictures/TpPLiIBwL.jpg
I’m working on this sculpt were I first had the head and the beginning of the shoulders, and decided to add a suit. Everything in one piece. So, the topology of the head is laid out just how I want it, but the suit part needs edge loops(like i’ve drawn in the picture) so that I can make the lapels properly.
What’s the best/easiest aproach to this?
Is it possible to just isolate the geometry where I want the loops and let ZBrush add them? If so, how do I select those parts?
Or do I have to retopologize the mesh again? And if so, is there any way I can build upon my old topology, so I don’t have to mess with that again(taking the mesh into Maya is not an option as the lowest subd level is too dense)?
