Hey guys,
currently i am creating a new model. I am an animator so i need some tips and tricks in ZBrush, here is my question:
The nose need more Polys / Topology, what methods are availalble to to this? I thought there is a easy way, but i found the solution to export it to Maya or any other 3D-App, reimport it into ZBrush and than i have to do a Remesh-All. Thats not an easy way…so i found another resolution to add topology, whre i have to create new Geometry inside of ZBrush, but than i have to do a Remesh, too…so its the same as the export to Maya etc. Is there any option to add new Topology / Geometry to my model without remeshing? Dynamesh could be this option, but the resolution / the quality of the generated dynamesh is to low and the performance of ZBrush is bad.
Thank you for your help and have a nice day!