Hi,
i would like to know what is the best UV Method!
i modeled my BaseMesh in Maya but i still have to tweak a lot at the BaseMesh at level 1 in Zbrush.
so Method 1 would be to unwrappe the uv’s before i go to Zbrush, but because i still want to tweak the Base Mesh at level 1 there will be maybe then some stretching ?
or is it better go to Zbrush do all my Sculpting and when iam finished, export Level 1 Mesh, unwrappe UV’s, reimport it and then create the displacment Mesh
Thank,
Sticky Fingaz