I need as high of quality displacement maps as possible coming out of a high res sculpt being projected onto a low res model based off of different topology. Could someone who has experience working with several programs that do this tell me what will give the highest quality output?
I’ve been using both ZBrush and xNormal.
What in your experience has resulted in the best map quality?
Thanks
I guess I should mention that it’s for the purpose of projecting into the low res mesh(subdivided) in ZBrush.