ZBrushCentral

Best practices and work flow use cases wanted

Hello,

I’m new to ZBrush, but I have some experience in other modeling tools, like XSI.

I was wondering, if anyone could point me to some tutorials or articles, that would give an overview or examples of how to best integrate ZBrush into modeling work flow.

Now, I don’t mean that in the “tech sense”, I can import and export obj-files just fine :slight_smile: But rather use-cases of what’s best done in ZBrush and what is easier to be done elsewhere and what to keep in mind to make the co-operation work.

For example, when you design a character for a game or an animation, do you start with ZBrush alone or do you import a mesh from another program (usually) and what kind of things are important to keep in mind considering rigging and animation, for example. These are really just examples, right now I’m a bit lost in just how to make best use this wonderfull tool :slight_smile:

Thanks!

Try checking out the various interviews found in the Interviews forum here at ZBC. You’ll find a lot of information about how various companies are using ZBrush in their pipelines.

Thanks!

Those will come in handy, started reading them instantly.