Hello,
I’m new to ZBrush, but I have some experience in other modeling tools, like XSI.
I was wondering, if anyone could point me to some tutorials or articles, that would give an overview or examples of how to best integrate ZBrush into modeling work flow.
Now, I don’t mean that in the “tech sense”, I can import and export obj-files just fine
But rather use-cases of what’s best done in ZBrush and what is easier to be done elsewhere and what to keep in mind to make the co-operation work.
For example, when you design a character for a game or an animation, do you start with ZBrush alone or do you import a mesh from another program (usually) and what kind of things are important to keep in mind considering rigging and animation, for example. These are really just examples, right now I’m a bit lost in just how to make best use this wonderfull tool 
Thanks!