I watched the zsphere scultpting tutorial, and that seems like the best way to add hoses to a sci fi outfit.
I’m working on a mesh though, and can’t figure out how to zsphere sculpt on top of it to create new geometry that follows the contours of the imported object.
Is there a better workflow for this? Maybe a specific brush? I’d want to draw the hose along the object, and then be able to pull it away from the object to create some natural falls.
I supposed a tutorial for this, or maybe adding vines on plants would be the same, if there are any?
EDIT: OK, looks like its the curvetube brush. I’ll see if I can find info on it in zclassroom.
In the mean time, it looks like it only works on a mesh without subdivision levels. Using freeze seems to imbed the curvetube into the mesh when unfrozen, and doesn’t create a new subtool.




