Hi guys! I’m working on modeling some popcorn kernels and was wondering if anyone had some tips or techniques for modeling the inside parts of the kernels. I’ve tried extruding a masked area from the main model and that works to get a rough shape but it isn’t good at preserving details. I can export those rough shapes into Maya and edit them into a more detailed version but it is very time consuming. Is there any way to work with thin geometry and precise cut in areas in zbrush? Thanks!
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