Heya Guys i’m hoping this could be a good discussion on spec maps.I am currently assisting another artist with his lighting and texturing of a goblin model.This will eventually be part of a modeling and texturing reel.
So now my question is, how we go about making a really good quality Specular map.I have taken a screen-grab from the Diablo 3 trailer(black soul stone) that was recently release,Where Asmadon stands upright. My goodness what an amazing character. Even more so amazing Texturing work of art, I would love to know how the got the spec looking that good.
I’m currently Using Vray as Rendering choice. If we can also maybe discuss a good approach for setting up a good shading network for the skin that would be awesome.
My Current shading network in maya consist of a vray blend material
Base = SSS
coat1 = incandescence
coat2 =reflection
A little bit about the Character:
He is a goblin warrior with lava glowing through the cracks of his rock-like skin.
so he has mainly got hard crusty like skin from the dried up lava and then in some other areas there is more softer skin like the under belly of an alligator