ZBrushCentral

Berserker

Hey everybody! Here’s my first attempt at a full real-time character. Based on a beautiful concept by Bjorn Hurri. The high poly is almost entirely done in Zbrush. For some of the Cloth I used Marvelous Designer. I used Maya for Retopo, UVs, Rigging and Animating. Substance Painter for texturing and baking and then rendered it in Marmoset.
I learned a lot and did many mistakes on the way. I’ll start with the next one right away to use this new knowledge.

For some animations please check the Project out on Artstation: https://www.artstation.com/artwork/q9xbWL





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