ZBrushCentral

Bernini

Bernini based on his middle age self portait . i added hand pose too.
its done in ZBrush Maya Arnold and the hair is xgen cloth stuff is substance painter,base pores done in mari .wrinkles and blemishes and skin detail are done in zbrush
albedo is poypaint mixed with 3d scan store albedo.
some video zbrush maya process

more on my artstation:
https://www.artstation.com/vahidahmadi3d
https://www.instagram.com/vahidahmadi3d/
https://www.facebook.com/vahidahmadi3d/
https://twitter.com/vahidahmadi3d
https://www.linkedin.com/in/vahidahmadi3d/
my nft

#rubens#berninirubens#peterpaulrubens#baroqueart#art#pixologic#vahidahamdiart#mari#foundry#autodesk#maya#zbrush#sculpt#davidlynch#statue#sculpting#render#photorreal#art#nft#photoreal#tutorial#davidlynch#alpacino#pacino#maxon#maxonzbrush#nft#xyz#madewithxyz#MadeWithSubstance#vahidahmadiart#mahsaamini

![Bernini by vahid ahmadi15|1000x1000](upload://qaK0eM4 DovmLzFsXkiLqW2qR1MI.jpeg)
refrence

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:heart_eyes: :heart_eyes:

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:heart_eyes: :wave:

Congratulations Vahid on another superb portrait. Bravo Sir :+1: :heart:

It’s fascinating the difference in reference with regard which one to choose. Two are definitely more masculine and two more feminine.

With regard the emotional serpentine aspect of his work the feminine archetype which you have chosen and which he is most represented would be the natural choice.

The question I can see you increasingly answering in your portraits is how with 3D do you achieve the painterly diffusions/ ambiguity at the edges of form?

Tinkering with fresnel or angles to camera with regard edge transparency is one method but it lacks the variability that paintings achieve.

How is it that your tackling the edge softness?

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hii dear marc thanks a lot for kind words my friend :heart_eyes: well I make it happen by playing around the sprread of light in arnold and also using a spotlight or beauty dish or softbox hdri on tip of light and playing around with fill lights and after render in photoshop i apply subtle paint effects using photoshop painting filters and also applying a little of grunge and old textures also.

Thank you Vahid I think it’s a fascinating journey that you are on for not only do you have to consider the 3D and lighting aspects but also such things as the painter’s methods of underpainting in achieving the final result. :+1:

I’ve noticed that in many old master paintings the highest color warms are in the middle of the form then at the edges turning in to shadow the edge is cooler - often the olive green underpainting color suggesting the color notes of the background in the halftones towards the shadow side. A double effect of suggesting the environment bounce light color and using a color opposite to increase a sense of color intensity.

Similarly I’ve noticed painters splitting this bounce light in to two main influence zones - upper body and upper planes a sky color bounce and lower body or under planes a ground color bounce.

Mixing colour with angle of incedence and angle to camera I guess might be a 3D variation on this idea.

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Wow Amazing Vahid :heart_eyes:

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fadaat ali jaaan mokhlesam

yes dear marc yeah i didn’t know some notes that you mentioned about colors , I always study the traditional art. and we can not live without those masters. (( in many old master paintings the highest color warms are in the middle of the form then at the edges turning in to shadow the edge is cooler )) yes I didnt notice that im checking now.that is very interesting point marc.thanks alot for giving tip :heart_eyes: :heart_eyes:

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:heart: :heart:

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:heart:

Outstanding Vahid!!! :trophy:
Jaime

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thanks alot dear Jaime :heart_eyes: :heart_eyes: :heart_eyes: :wave: :heart:.thank you sir

Fantastic! :+1:

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thanks so much dear marcus .it means alot :heart: :heart:

Awesome! love it!

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hi vincent thanks alot bro