Here’s my final artwork of Benedict Cumberbatch.
Thanks for your support @khoi nguyen
- All sculpting and texturing of the head was done in zbrush & Substance Painter making details in Zbrush, then import lowpoly with displacment maps into Maya for Arnold rendering. Hair and fur are made with xgen.
- Clothes and armor were sculpted in zbrush and use procedural shaders in Maya.