ZBrushCentral

Benchmarking in Zbrush

Salut à tous !

single thread = 8.9519
multi thread = 5.011963
speed increase = 44%

Mac OS X version 10.4.8
Power Mac 2 x 3 Ghz Dual-Core Intel Xeon
Ram 4 Go 667 MHz DDR2 FB-DIMM
Video Card ATI Radeon X1900 XT

Breaking the 3 barrier single- 4,091
multi -2,679
34,5% increase
omg! - this is amazing :grimacing:

 Since the x64 version of ZB2 is out here the benchmark done on a (old) HP8200 with Windows XP x64 - Professional (5.2.3790) SP1
 Prozessor:    Intel(R) Xeon(TM) CPU 3.40GHz
 L2 Cache:    2.048 KB
 NVIDIA Quadro FX 3400

In the afternoon i'll test it on the DELL490!

Here the benchmark for Dell 490: 2.66GHzXeon5160,Raid1-WD10k, 8g, FX4500, XP64Pro:

Not too bad for the money.:slight_smile:

Cheers
kel
.HP8200_ZB2-Benchmark.jpg

P4 3.0Ghz HT
1 Gig dual DDR
ATI X700 pro

Vista 64bit
ZBrush 64bit

Single 8.228
Multi 7.191

Increase of 12.5%

If lower is better then I am quite happy with my numbers. My machine is old by most standards. BTW I found that the 64bit version of ZB loads and unloads so much quicker on Vista64 than it did on XP pro 32bit.

single 8.872
multi 5.641
36.4% speed increase

Athlon 64X2 4400
4GB ram

Does ZBrush only use 2 threads ?, i guess so cause task manager shows about a 50% useage when doing the test, if so, its a pitty but i’m happy with a 32% increase rather than none :wink:

My scores are approx - Single 8
Multi 5

Reuben

Yup. Two it is. Till the 15th. Then things will change.
Lemo

I just ran the Benchmark test, and WOW!!! The speed increase from ZB 2.0 to ZB 3.0 on the same system is awesome! It has more than doubled!!! Awesome!!!:sunglasses: :+1: :+1: :+1:

Or the measurement itself has changed…

Actually I just ran through some quick subD tests and I’m hitting close to 9 million polys. Thats about double what I could do in ZB 2.0

Single=4.922999
Multi =3.953999 :smiley:

Increase of 19.6%

P4 Dual Core 3.2 Ghz WINXP

Nice.

I did start running into some subD issues when I tried to go to the next level…but ZB did not crash. I tried the HD geometry thing though and just after it said preparing 43.1 million poly model, it crashed. I’ve only been playing for about 10 minutes though.

The first time i tried HD, it crashed too , but as i used exactly the same steps as in the wiki described, it worked then.
I coul’d go up to 130M HD polys, but had first to wait 1-2 minutes as i coul’d draw a stroke, it’s nice but i’l think i go no further than 40-70M. :stuck_out_tongue:

Make Sure the Mem Settings ar good, and do not use a too high MaxPolyperMeshDraw settings, because HD tries to display then so much.

At 9 million polygons, sculpting speed is remarkable.
But undo takes like 30 seconds :wink:

I am really glad I took a 4 day weekend…:wink:

sigle 12.882
multi 12.658
17%
AMD 2600+ 1.83G 512RAM

I think that’s why I crashed the HD Geometry. I ramped the max poly mesh to 50! I was trying to break it.:wink:

Howdy.

Mac Pro
2 Dual Core 3Ghz Xeons
4 GB RAM

Z2 results:
single: 4.4
multi: 2.9

Chomping at the bit to throw down on Z3 when I get the email.

Ian

Single: 5.548096
Multi: 3.521973

AMD Athlon 4200 64 X2
Win XP

I am runnignVista 64bit

When I installed ZB3 it put it in the Program Files (x86) which means Vista thinks that the install is only 32 bit. I hope there is a plan to release a 64bit version. I know it made a huge difference when I got ZB2 64bit.

Anyone else using 64bit have any idea on whether it 32bit or not?

Dual XEON 3.8 GHZ 2MB L2 - Windows XP - 4 GB RAM

ZBrush3
Single = 4.29
Multi = 2.25
Util = 47%

ZBrush2
Single = 6.50
Multi = 4.39
Util = 32%

Seems like Z3 likes multi-processors much more than Z2. Good news!