ZBrushCentral

Benchmarking in Zbrush

Where’s the drool emotiocon? :+1: :+1:

Sure it will! Just run two instances. One on each half of your 30" cinema display. :smiley:

BTW, Thanks for bringing this thread back. I upgraded the RAM in my notebook and I want to see if it makes a difference in the numbers. (coming soon).

edit the old score was 10.53 and the new score is 10.1. Probably not enough of a difference to say that the ram mattered for this test. It goes without saying though that zbrush is much happier now.

wow … i wondered why mine was reseting every time i restarted ZB :roll_eyes:

Just about to put my new machine together…

Dual 280 Opterons
Tyan Thunder K8WE
4Gb Corsair ECC reg memory
Quadro FX 3450

Are you telling me ZBrush won’t see 2 of the CPU’s…:grimacing:

Nooooooooooooooooooooooooooooooooooooooooo!!!

:frowning: This is what I got.

Single:- 19.589996
Multi Thread:- 19.343

My wifes laptop as my pc died 6 months ago.

AMD 1.6GIG
Radion 64 mb
256mb of ram

Please stop laughing.:lol:

Dunno if this would work under MAC but on the PC coming down in the SUB just before saving makes a big disk space diference.

ZBrush is only using 2 processors, at least on the Mac.
Here are the results on my Quad G5:

Single Thread=7.764999
Multi Thread=4.45

Buckie, don’t panic. I have a dual screen setup. Two cheap LCD’s. And ZBrush is tearing through renders and moving 4Mio slobs of geometry and editing them is a breeze. And while 2 Proc’s are busy, you can do other cool stuff in parallel. I am rendering scenes with Mental ray and am modeling with ZBrush. 4*100% CPU and it’s still screaming. You WILL use the CPU’s.

I had the choice between an Apple and a PC and due to the fact that the Apple box is more powerful, but OSX is not using the 64Bit mode for anything with a Graphical User Interface I went with the PC. I have XP32/64 in dual boot and am slowly migrating stuff to the 64Bit side. In 64Bit mode the box is even faster for 32Bit apps. Another 10-20%.

In any case. When you have the box and you have more than 2GB then go and add /3GB to this line in the boot.ini in the root directory:
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS=“Microsoft Windows XP Professional” /noexecute=optin /fastdetect /3GB

Windows is grabbing 2GB for XP (I’d like to get my hands on the retard who decided that…). And due to various compatibility issues the system has anything between 2.5 and 3GB available. Soooo your app is getting only a little bit of memory and cant allocate a CHUNK. with the 3GB switch Windows XP is settling for 1GB and your app can finally enjoy 2GB as designed. IN 64Bit mode however the app can really get up to 4GB in 32Bit mode. But I have not verrified that…

I settled for a ATI FireGL 7800 which runs like a clockwork. I don’t have the driver nightmares other Nvidia folks have. Worked out of the box and continues to work out of the box. Maybe NVidia has settled doen as well… I did not opt for any dual card setups as they tend to be slower than the single card setups except for Mega complex opengl stuff. Which I fail to see on my horizon…

Cheers
Quad Lemo

PS:Wendex… before I bought this system I had 28 something with my old P4…

single - 7.969
multi - 5.084

% - 36.2

Dell Dimension 9100 here at work
pentium D 3 Ghz
3 GBs of ram
1 sata 200 GB hd

single: 45.139
multi: 45.05
celeron 900MHz
384 MB RAM

yeah yeah. i know…

hey lear I am impressed zbrush even lets you make a sphere.

I am curious how many polys you have been able to create/ handle before it crashes on you?

limit is 1 million polies. i’m wrestling with this one here.:angry:

single: 11.764999
Multi : 11 . 822
Multithreading not recommended on the system

Laptop Inspiron 5150, 3.06 ghz, 512 mb RAM
Graphic card nVidia geforceFX Go 5200
kkv

Pete330
Don’t panic about file size.
Although I know absolutely nothing about the file
structure of ZB2 tools, 5.25 million polys - each holding
a three dimensional co-ord, is probably a lot of data.
Now after that brilliant deduction - you will very seldom
ever need to create a tool that size unless you’re planning on
creating a model (BTW tools are models without material and
texture, light and stage) that has such detail that you’ll be
sculpting each molecule.
Keep in mind that the larger the tool/model the farther away
the viewer must be to see it all. The farther the viewer -
the less detail they see. So unless you want a lot of data
that will only slow down rendering and animation, most
models will not exceed 100MB.

Pete330
This is a self portrait WIP that is 1,000,000 polys.
There is enough geometry for pores etc. and the
tool size is 68MB.
I am new to ZB and when I started this model I did’nt
know you could divide individual areas of a model.
So to get the detail I wanted I just kept dividing the whole
model, hence the 1,000,000 polys.
Hope this helps.

![Chris.jpg|416x584](upload://ivoRNFTRuJvpRqrmV5mjgK3xjG.jpeg)

hey thanks cclyde. yeah a 5mil poly model is a lot of data. 361Mb just seemed big to me. i probably won’t need that detailed of a model any time soon but… anyway thanks for the info!

  • Athlon 64 X2 4800 Toledo (Dual Core)
  • 2 GB Ram

multi.jpg

-Athlon 64 Fx-60 4800 Dualcore
-2gigs Ram

Single 7.4
multi 4.3

4.3! Now we are talking! Wonder wich cpu will break the 3.x barrier :slight_smile:

Mine:

12.683 Single
12.609 Multithread

AMD Athlon 2600+
1 Gig PC2700 DDR Ram

Time to upgrade, methinks!

Not bad for a Laptop.

Alienware :+1:
P4 3.6 GHz
2 Gb RAM

.zPerformance.jpg