Buckie, don’t panic. I have a dual screen setup. Two cheap LCD’s. And ZBrush is tearing through renders and moving 4Mio slobs of geometry and editing them is a breeze. And while 2 Proc’s are busy, you can do other cool stuff in parallel. I am rendering scenes with Mental ray and am modeling with ZBrush. 4*100% CPU and it’s still screaming. You WILL use the CPU’s.
I had the choice between an Apple and a PC and due to the fact that the Apple box is more powerful, but OSX is not using the 64Bit mode for anything with a Graphical User Interface I went with the PC. I have XP32/64 in dual boot and am slowly migrating stuff to the 64Bit side. In 64Bit mode the box is even faster for 32Bit apps. Another 10-20%.
In any case. When you have the box and you have more than 2GB then go and add /3GB to this line in the boot.ini in the root directory:
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS=“Microsoft Windows XP Professional” /noexecute=optin /fastdetect /3GB
Windows is grabbing 2GB for XP (I’d like to get my hands on the retard who decided that…). And due to various compatibility issues the system has anything between 2.5 and 3GB available. Soooo your app is getting only a little bit of memory and cant allocate a CHUNK. with the 3GB switch Windows XP is settling for 1GB and your app can finally enjoy 2GB as designed. IN 64Bit mode however the app can really get up to 4GB in 32Bit mode. But I have not verrified that…
I settled for a ATI FireGL 7800 which runs like a clockwork. I don’t have the driver nightmares other Nvidia folks have. Worked out of the box and continues to work out of the box. Maybe NVidia has settled doen as well… I did not opt for any dual card setups as they tend to be slower than the single card setups except for Mega complex opengl stuff. Which I fail to see on my horizon…
Cheers
Quad Lemo
PS:Wendex… before I bought this system I had 28 something with my old P4…