Thought i’d add a dual core bench
Single 7.621
Multi 4.786987
Dual Core AMD 4400+ X2.
37% speed increase.
Thought i’d add a dual core bench
Single 7.621
Multi 4.786987
Dual Core AMD 4400+ X2.
37% speed increase.
Edit double post sorry.
Sweet. Looks like those dual cores are pretty heavy duty.
Single 11.83
Multi 11.92
p3 2.8Ghz 2 gig
Thanks Carthic.
With a bit of overclocking i could get it down to 4.1 at multi, but i wasnt too happy with the stability of the machine at that point.
Hm, here’s my result:
Another AMD Athlon64 X2 4400, 2.2 GHz
2Gig Ram
ASUS AN8-SLI Deluxe
Abit ATI X800XL
After figuring out to NOT use nVidias updated IDE or SMBus drivers this thing is working great. I’m just using the stock XP SP2 drivers for the bus at the moment, do you think that’s why I lag Carthic? The processor seems stable at 2.3 GHz, but why bother. I’ll have to watch the temp with both cores pegged to the limit rendering fancy-pants Mental Ray SSS and final gather to determine if I want to push my luck!
-Chris
hallo from kiel, another result.
dualhead amd opteron 1.6gh
gforcefx500
2wd raptor 10000rpm
Here is a nifty little program if you are worried about the extra heat from overclocking.
edit Sorry forgot the link
I should of clarified, the first result was with the CPU at 2.5Ghtz the 2nd with the CPU at 2.7Ghtz (unstable for me )
Singele Thread : 22.533
Multi Thread : 22.941010
Multi Threading resulted in 1,8 % speed decrease
*Strange i thought before it recommended to turn it on?
I have p4 3 Ghz 1 gb ram.
How does it count is lower better?
Carthic,
Ah ha! An extra 300 MHz on two cores might explain the difference, that’s a good overclock. I notice two opterons get the same increase in performance, I wonder why the multithreading limit is a 37% boost. Does that mean Zbrush runs two threads, one more computationally intensive than the other? Maybe one core manipulates vertex data and the other texture data, hm. When I get home tonight I’ll have to do the test with the CPU monitor running.
I wonder what the boost is for rendering, I think only bucket rendering, such as in mental ray, really takes advantage of multiple processors/network rendering.
Such complicated stuff! Pixolator is a smarty-pants to take advantage of multithreading, but then we already know he kicks butt.
Single Threaded= 8.521
Multi Threaded= 5.344
Multithreading resulted in 37.2% speed increase.
system specs:
intel pentium dual core 820 (2.8 ghz)
geforce 7800 gtx
1gb ram ( for now ).
Single Threaded = 9.210938
Multi Threaded = 5.861328
36.299999% speed increase
Specs…
Dual Opteron 248 (2.2Ghz)
Tyan K8WE
4gb 3200 RAM
Geforce 6800 Ultra
AMD 3500+
2 GB DDR Corsair…
WinXP x64 pro
Im getting extra
2 gb ram but i doubt, the benchmark will get any better…
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P4 HT 3,4 Ghz
1 GB DDR2 Ram in Dualchannel
Ati Radeon x300 128 MB PCIxpress
Maxdata
Its like a Rocket
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HP Pavillion zv 6000 (notebook)
AMD Athlon 64 3200+
512 Mb Ram
ATi Radeon express 200 M
Single threaded 10.53
it probably won’t pixelsoul until zb has a 64bit version.
thought I would repost mine since I have way more crap sucking resources now than when I first got this computer just for kicks to see the differences
setup:
3.6 pent w/ht 800fsb
4gb ddr2 533hz
256mb pci expressx16 radeonx800xt
raid 0 2x160gb hd
250gb ata hd
xp pro sp2 _________
previous:
single: 7.014
multi: 6.24296
10.9% increase
right now:
single 7.17
multi:6.32
11.7% increase
not bad loss but have at times seen both in the sixes can’t quite seem to break 6.1 in multi but reckon if I overclocked it I could…but this puppy has to last a long long time.
Intel P4 1.9GHz 1GB… - about 23 -… cough cough…
Weird that it’s about as fast as pixelsouls old system with 3GHz…
New system arrives this week… har har har…
Lemo
running it in my laptop:
fujitsu siemens amilo
intel centrino 2.00 ghz
nvidia geforce 6800
2 gb ram
single thread-8.848
multi thread-8.562
resulted in minus 0.9% speed increase
multi thread no recomended