ZBrushCentral

Ben Mauro Sketchbook

VERY cool Ben:)!
did you started in z-brush and photoshop over?

Yeah this one is mostly ZB with some PS over top for extra little details. :slight_smile:

You are one of my favorite artist! Great work.

Some quick keyshot tests of the robot from last week, figuring out how to breakup the model with polygroups to get multiple materials etc in the program, pretty fun stuff. Will try to finish the model at a later date based on where some of details went in the first paintover (you can see how rough it is in areas) and put up a proper grey render of the model this week and maybe try to do some more polished isolated renders of the gun/hands/head etc if i have time to flesh them out and finish them to an appropriate level.

FB_postS.jpg

KEY_robot_01S_BM.jpg

Attachments

FB_postS.jpg

KEY_robot_01S_BM.jpg

Awesome design! However you might want to doublecheck his left arm seems broken in the wrist considering the lower arm doesn’t rotate correspondingly :+1:

Yeah totally, which is why i would like to go finish this design/model soon. My normal process is getting the model close enough then doing a paintover to finish the concept as quick as possible for a client but i am making a push this year to finish complicated designs in 3D. :slight_smile:

Spent a little more time on the model based on where the paintover went and did some more finished renderings out of keyshot, this is mostly straight out of the program with a little PS work on the decals etc (though you can do that in the program). Could have taken things further, but that’s all the time i had to spend on it this week (and probably all the time i will have for a while).

Again, some sort of a realistic take on a slightly future MGS/Eva/Appleseed/GIS humanoid SWAT robotic soldier for the military. Started to theme it slightly towards a black panther, like in MGS how they theme some of their bosses/enemies/robots after animals like a wolf/mantis/octopus/gecko etc. though once you get into any sort of cat themed cyborgs/robots/aliens you head into Aaron Beck territory who has done a lot of cool stuff mixing those ideas over the past few years as well, so the only relation to a panther/cat that stayed on this is just the decal on the shoulder. :slight_smile:

Mostly a technical exercise getting some new processes for building complicated hard surfaced designs and rendering pipelines down for the FZD class next term, took a bit more time than i would have liked messing around with each program and figuring out how to get both to work together efficiently (on a laptop!), but i think for future designs it will be a really effective combination to create some highly detailed renderings very rapidly, when you see your design looking photoreal in real-time in the keyshot viewport…its very addicting.

Robot_keyshot_finalrender5sss_BM.jpg

Attachments

Robot_keyshot_finalrender5sss_BM.jpg

I am totally inspired by your work! :+1:

AMAZING! simply put amazing! Would love to be in one of your classes. Love all of your work. Hope it doesn’t take you to much time to post something new.

This is fantastic! Beautiful design and great render!

Great work on this one…really nice shapes and clean forms…awesome

Really cool!. Sleek and elegant design. Great piece!

Very nice Ben! Inspiring work for sure!

Slight side question, but do you have any tips on good resources for learning Keyshot that you’ve found helpful? I’ve been working with it as well, and it is a fast, powerful renderer in many ways. Any other resources would be much appreciated. Thanks!

John

Great design !!!

Sure will try to get up the polygrouped model shots today. :slight_smile:

OK here was the model i exported and the polygroups i made before going into keyshot. I am doing everything on my macbook pro so i needed to use decimation master a lot to get the polycount down as much as possible, though i ended up building parts of the lower legs separately then merging them (and not dynameshing into one mesh, i think because i was only planning on doing the upper torso so it was detailed ahead of time then decided to do the full body in the end) so the parts of the body are a bit more dense than i would have liked but i just didn’t plan ahead as well as i should have and time had run out so i just had to deal with it. A note to myself for future work when doing this sort of thing.

Robot_polygroups_1s_BM.jpg

Grey renders of the model, still not super detailed but fairly resolved for a concept, would definitely like to push the level of detail much further on future designs.

X_Robot_grey_1_BM copy.jpg

Attachments

Robot_polygroups_1s_BM.jpg

X_Robot_grey_1_BM copy.jpg

Very cool design, but can it make a lateral raise? You know, like the T-pose.

great job! love the way it look.

[HR][/HR]http://juandiegoporfolio.weebly.com

This came out great dude, well done.

Great Work and Great Design!!!