ZBrushCentral

Beholders Book

Devil Fiddler Promo Shot 4.jpg

Te ship-thingy was done in Max and the pilot and render is ZBrush. The background is a freebie from last months 3D World magazine.
Airsled Comp 3.jpg

Attachments

Airsled ScreenGrab.jpg

i really like the feel of this. maybe try some motion blur on the propellers.

Thanks for the crit and sorry for the large image, all the problem areas really show up:o

My first ZBrush image so hammer away:lol:

[attach=165032]The Oldest Angel 3.jpg[/attach]

I fell for the ole “Trying to upload using Firefox trick.” You cant have a good laugh without a good lookee see so again here is my first 3D/ZBrush image I did.
The Oldest Angel 3.jpg

Attachments

The Oldest Angel Sketch.jpg

A lot better than many peoples first attempts with Zbrush. Look forward to seeing the new stuff though. :wink:

Im trying to do a huge “Zeus” like character with him leaning on the side of Mount Olympus or something but I cant think of what he could be staring at in his hand. Maybe a small human maiden or possibly a hotdog?? This started as an anotomy practice, then a pose and now I guess I will try to go further.
Zeus 1.jpg
thanks for looking.

Attachments

Zeus 2.jpg

Here you go. It’s called research:
http://en.wikipedia.org/wiki/Zeus

I still have to finish the “Master” but here is Blaster, still a wip with some retouching but the main sculpting and retopo is done. The only reference I had to go by was this model pic that Im postingand after looking at it I see the watch/strap ting and the closed left fist arghhh:mad:
Master Blaster Comp.jpg

Attachments

Master Blaster Ref.jpg

A little over 400,000 polys split between 14 sub-tools. Crits are surely welcome.
Alien Commander Perspective copy.jpg

Attachments

Alien Commander.jpg

Apple Picker  Comp Render Smaller.jpg

Attachments

Apple Picker Comp Render 2 Smaller.jpg

Pig Killer 2 Smaller.jpg

Great work here Beholder. The work on Master Blaster was masterful :smiley: I like the apple picker the most but the tree seems off to me. Maybe a bit more height but the branches are way too thick at the top. The place where the tree is losing control is just below the Y and up except for the apple itself. Maybe do a shadowbox for rough shape on the tree, then do a remesh in subtool, relax the shape and then pop it in sculptris to draw out a more natural shape. Then back to Z for detailing. I love that one shot where he is willing the apple to drop :laughing:small_orange_diamond:+1: