hey there.
further work on the scene… some more meat! :evil:
it will be small so it doesn’t have to look perfect.
like it is it could work i think…
[](javascript:zb_insimg(‘148112’,‘gullasch.jpg’,1,0))
hey there.
further work on the scene… some more meat! :evil:
it will be small so it doesn’t have to look perfect.
like it is it could work i think…
[](javascript:zb_insimg(‘148112’,‘gullasch.jpg’,1,0))
Its coming together "nicely" ;) ... for some reason I
m not hungry anymore!
Awesome new posts Wethand! love the sketches too!
hey there
@ moni: guten hunger! ;)
@ etcher: many thanks man! i am happy if someone likes my work...
here is my final. i think i could improve some things but i don't want to experiment with the shaders anymore... dof is postwork with a z-depth channel.
and i found out a whole new technique for texturing for me. the compose-map in 3ds max is just AWESOME!!!
i used it alot on the skirt and the handshoes. the blood is just painted as a black-white image in zbrush and used in 3ds max as a mask. i then used it in different slots (diffuse, spec, gloss and bump) to get believable blood.
i love this technique. combined with map-channels there are endless possibilities.
C&C is more than welcome...
[](javascript:zb_insimg('148361','closeup.jpg',1,0))
I like it! The whoke feel seems foreign.
P.S. to moderators: here’s your family friendly content now
could hav been better with claws…
[](javascript:zb_insimg(‘148354’,‘Zoidberg-Why.gif’,1,0)).
hey there,
thanks for the replys.
i think the hands fit him well…
a little bit sad about the fact, eugen doesn’t get the attention he deserves…