Hi all,
Everything I have read regarding subdivisions tells me that each time a model is subdivided the available polygons are divided by a factor of 4, however, I am not seeing uniform divisions if the polycount is to be believed.
For example, selecting a basic cube3d, making it editable and converting it to polymesh, Zbrush tells me it is 512 polys. So, basic maths tells me dividing those poly’s by four should give me a total of 2048 polys but instead I get 1984 polys. Further subdivisions give me 7936 and 31744 respectively.
So I thought, ok lets try with something else…a circle3d at 112 polys. Subdivision 1 gives me 432 polys not the expected 448. Further divisions give me 1728 and 6912.
Why is the first subdivision always (seemingly) incorrect?