Hi all!
First of all, sorry for my unperfect english, i’m french & miss lots of words ! 
I’ve just discovered Zbrush (been playing with the trial version for a bunch of days now), and this tool and it’s amazing features really attracts me !
I’m still very newb at the using Zbrush, i’m at step 1/50 on L2UseZbrush :o
I’ve already played with the 2.5D part of the tool for a few hours, then went for some basic sculpting, still discovering features as I go deeper in the interface examination.
Then, instead of starting for scratch, I’ve decided to import a random model from a popular 3D game and rework it, ideally to make a screenshot of some sort or something else.
I first convert my game model to a *.ms3d file, then in MilkShape3D, export it to Wavefront OBJ, which I then open into Zbrush.
The model shows as low-poly (normal i guess since it’s RT3D), and i’m willing to raise the polycount to smooth it, and this is where I fail.
Since a small picture is better than a long text, here is one:

I’ve been unable to use the Geometry > Divide function without causing those holes & fissures, even after using crease tool (~15).
I then though about filling the model (since it’s an empty enveloppe) with material so the cracks would dissapear but couldn’t find how, neither into Zbrush itself, or by looking on the web/forums…I’ve used the search function !
Either am I retarded or get really bad luck, any suggestions, directions or ideas concerning this issue are welcome!
I’d like to apologize for this newbie post (first :ex: ), I bet this kind of questions / issues has already been asked & solved many times, but since I couldn’t find it on my own, I request your help. :rolleyes:
Thanks in advance for your help, and good days to Zbrushers.
P.S: It’s my birthday in 3 days, and know what ? I asked my parents ZBrush for present 
) and finally, exported it to Wavefront OBJ.


