zbrush looks awesome, but i was hoping for clarification of a few things.
the main question i have is about posing my model. i will be rigging my characters for animation mostly, HOWEVER for when i want to just do a still is it possible to pose my base mesh (from maya) within zbrush without rigging. i know you can pose zspheres, but is this possible with a base mesh created in an external 3d app?
also i wanted to run through my basic workflow for when i do characters for animation to make sure i have the right idea.
here is how im thinking right now:
1 basically i create a base mesh in maya, which is around 2k polys,
2 uv map
3 then into zbrush i subdivide once to 10k and sculpt the main big shapes (this will be the mesh i reimport back into maya after finishing)
4 and when detailing the higher sub divs levels i use displacement mapping.
5 texture model in zbrush
6 then i reimport my model with textures and displacement
7 rig
8 then animate
im sorry if this is a simple beginner topic, i have been learning zbrush for a while now. after looking over many tutorials i think i have the right ide,a but i want to clarify with the vets. im constantly inspired and excited by the art i see on these forums.
can you recommend any dvds that are worth buying that cover my basic workflow and concerns?
hope you can help 
Idris