Hi there,
I’m new here and new to Zbrush (not to sculpting). When I look at the models showcased here it seems asthough they a far above 3 mil in polycount. But is this the case? My pc doesn’t seem to handle a lot more than about 3 mil. I’d like to be able to get the same amount of detail. But do I really need more than 3 mil for that detail? (like this one)
About HD sculpting. When I choose to use it, can I transfer that data to a bump/normal map to use it in maya?
Many thanks for your comments/help.