Hello,
I was wondering how I could export my 8million points model to Maya with out losing so much detail.
Somewhere along the lines I lost my subdivision levels and only have two now, lowest one being 1.9million. I’ve tried reconstructing my subdivisions, but Zbrush is unable to because of triangles in the model. I’ve tried using decimation master/Zremesher to reduce the point/polygonal count, however I lose a lot of details in my character, especially the ears/lips, since they require more polygons.
Can anyone recommend what I can do for the export?
Thanks!
-CGHut
Edit: 28/02/14
- I’m completely new to Zbrush, so I don’t know every feature, this is my first project.
- I’m new to Maya too, this is my 3rd project with it. Again, don’t know of most features
- The model will be used for animation in Maya, I need to cut up the model aswell to make it look like she’s being assembled.
Pics of model in Zbrush/Maya:
http://puu.sh/7b37D/03ee353325.jpg - Face [Front]
http://puu.sh/7b3bB/cd8cb91736.jpg - Face [Side]. Need to retain nose/lips/ear details.
http://puu.sh/7b2vf/01415eabe3.jpg - Full Body. Body detail seems to not be affected to much in DM.
http://puu.sh/7dkAX/cc35aec25f.jpg - In Maya with a 50k poly model (after decimation). Practising rigging for now, but notice the polygons, they’re quite a mess, it would be quite hard to cut her up for the assembly scene.