ZBrushCentral

Beginer's question

Is there a way to carve all the way through geometry to the other side?

For example say I wanted to carve holes out of sphere to hollow out the cheek bones of a skull.

Thanks!

:smiley:

http://www.pixologic.com/docs/index.php/Topology:_Mesh_Editing

Or in version 3.5 R3 you could use a Boolean subtraction. How to do this is explained in the New Features PDF that’s found in the ZBrush folder.