Can someone suggest a workflow?
I am trying to model an old picture frame. I have modeled a base mesh in Maya and have exported it into zbrush…
Now I would like to texture it by adding an alpha deformation I made from the photographs…
I am trying to do this with the projection master.
I take my displacement 3d plane and when I tried to add it to my base model, it couldnt wrap around the contours,
What is the workflow involving this method of texturing something from real world photographs?
Base Mesh in Maya
Zbrush Mesh with displacement
If anybody could please guide me as to how to add that level of displacement in zbrush (adding the displacement fine texture and zbrush base mesh together) I would so appreciate you! 
Thanks