ZBrushCentral

Beast

beast001.jpg
Hi guys,
This is my First post on Zbrush Central… happy to be here…

Thank you:)

Attachments

beast002.jpg

thats a beast of a sculpt. awesome job on it. how long did it take? worked from a sculpt? and wat sss matcap u using? awesome work

Nice start man,keep at it!:roll_eyes:small_orange_diamond:o:sunglasses:small_orange_diamond:cry:small_orange_diamond:bulb:small_orange_diamond:evil:small_orange_diamond:confused:

now this is awesome, the level of detail is just amaizing. lookin forward to see your other works :smiley:

awesome dude , how long did it take ?

Cool sculpt

looks good, one thing you could try is giving him lots of smaller no uniform teeth instead of uniform larger ones… i think it would look good

Great work, you can feel the tension of his muscles!

Maybe you can work a bit more on the upper part of his head, the spikes are a bit “muddy”.

such a nice sculpt. wow. take it all the way to final render.

My god… soo many comments… Thank you very much guys:).Didnt know Zbrush central guys are so much supportive;). You made my day.

I took one and a half month to finish this sculpt… couldn’t get more time. I used to get only night time:cry:.

gdkvisions: Hi gdkvisions thanks for your comments.I created basemesh in maya and sculpted in Zbrush and I used Matcap Sculpy2 material with BPR SSS,Shadow,AO on.and one pass for spacial key light.

AjdinBarucija:Thanks mate;)

Csumbi:Glad you like my work Csumbi

zewy:Thank you zewy:)

hyperhex: Yeah I even thought about smaller random teeth but may be I will implement it when i get some time:p. Thanks for the comments

stefanobernardi: Hi stefan, I really appreciate your comment, Really I need to work on upper head… Thanks for suggesting me…

dagoned: Thats really cool you like my work.:slight_smile:

Rockssssssss :+1: :grimacing: