ZBrushCentral

Battle Chasers - Gully - WIP

Alright a new side project. I recently game across the comic Battle Chasers and although it had no ending I enjoyed reading it. I’ve decided to sculpt one of the characters for fun and I’ll post the progress here. I’m liking the direction so far but something feels off that I can’t pinpoint. It might be the proportions or maybe the posture but I’m not sure so I’d be happy to hear some input. Anyway, hope you guys like it.

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Hey nice start you got there. I think she needs to be shorter and the gloves bigger. way bigger :slight_smile:

Thanks nasossa, I completely agree with you. Here’s a tweak.

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Another update. I think the neck is a bit long but I wanted to show the cloth sculpting to see if anyone had any suggestions for it. (specifically the cape and vest).

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I think it looks ok fro stylized stuff ;]
If something that sticks out to me is the hair, a bit inconsistent sculpting, with sharp top, and smother separate parts.

Thanks for the tip slocik. I was actually uncertain about the hair strands. I haven’t sculpted them yet but I wasn’t sure how they’d translate to low poly. I was wondering if each strand should be it’s own object at the end or if I should combine them in to on big chunk or replace them with hair-planes.

Added more detail to the hair and gloves as well as some general cleanup of the sculpt and a color test.

Finalized the sculpt and now playing with colors. The color is just a blocking but here we go.

looks great. I really like it.

Thanks, I’m glad you like it. Here is an update on the last of the texturing I’ll do in Zbrush. I’ll be moving on to the low-poly and final texture touch-ups will come last. I’m also playing around with making a highpoly pose. I’ve haven’t really tried that before.

Been gone for a week so I didn’t get a chance to post updates but I did some low poly work and worked on the highpoly pose/display. The lowpoly is looking a little dull (in comparison to the highpoly) I find and I’m working around ways to make it pop more but I haven’t found a way to go about it. I think the normal map needs to be a bit more prominent. Let me know if you have suggestions.

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I just… don’t understand the giant man-hands on a little girl, but otherwise nice model.:slight_smile:

Yeah, the hands are part of the character’s design. I find it helps the silhouette though.

I took the model into keyshot. I rendered out a turntable! That feature is pretty great.

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