Hey Everyone
I’m trying to find a way to batch render cavity maps on a character with multiple shader and shell?
I need this because I have a lot of characters in the scene all as one tool, no subtools. I know, “NO SUBTOOLS?” but there is a reason for that.
Right now I’m having to isolate an object then “DelHidden”, render the map, then undo? which seems a long way to do it.
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