ZBrushCentral

Batch cavity map creation?

Hey Everyone

I’m trying to find a way to batch render cavity maps on a character with multiple shader and shell?

I need this because I have a lot of characters in the scene all as one tool, no subtools. I know, “NO SUBTOOLS?” but there is a reason for that.

Right now I’m having to isolate an object then “DelHidden”, render the map, then undo? which seems a long way to do it.

row

There’s no batch option, but there is an easier way.


  1. Press Tool>Polygroups>Uv Groups to split your model based on the UV regions.
  2. Press Tool>SubTool>GrpSplit to break the model into separate parts for each map.
  3. Select the subtools one at a time and use ZMapper to create the cavity map.
This approach is quite a bit faster and easier than hiding and deleting points. :slight_smile:

yeah that does take out like five steps cheers man

Is it possible to wrtie a script to tell zbrush to bake each subtool one by one?
If so can you point me in the direction to learn how?

Probably not. The reason being that ZScripts can’t run other ZScripts or plugins. So you could automate quite a bit of the process, but you’d still need to manually run ZMapper.