Hi!
I´ve been trying to figure out why I´m not getting anywhere in my 3D efforts. The short answer is because I never actually buckle down and do some 3D.:rolleyes:
However I think this is mainly due to the fact that even though I have a decent(ok,I know what a zsphere and subtool is ;)) theoretical knowledge of different aspects I don´t have a basic workflow.
I know how to sculpt. I know about subtools. I know about textures. The problem is that I have no clear understanding of how to translate this theoretical knowledge into practical use inside zbrush.
I have read and watched tutorials and still feel very lost once I actually start Zbrush. I usually mock around with some zspheres and then sculpt to a certain level until I just scrap it and start over. So, what I would like to ask is, if anyone has the time to put down in some sort of list form a good workflow.
I realize workflow differs some depending on what you model, but what I´m looking for is a sort of general cheatsheet I can look at whenever I feel lost in zbrush. If anything characters/creatures are my main focus. Say I was going to do a girl and maybe some clothing(as subtools?). I want to texture, pose and light her before I render an image of her.
So, just to be clear I´m not really after a tutorial on how to make this, but rather what workflow I would use and in what order I´d be best of using the different tools. EDIT: Well, I guess it sort of gets into being a tutorial on how to make it as I wouldn´t really know what to do with “make texture in projection master”. But as I say below; as elobarate or simple as you feel like. I can always learn how to use the projection master once I know when in the process I need to worry about it. /EDIT
I appreciate any help with this so however simple or elaborate you have time for is great.
Thank you.