Thought of some work arounds if you are wanting to render with unified shadows. One requires a big screen, the other requires assembly.
OS X has a little app called Grab in the application utilities folder. It allows you to ‘grab’ the image of any window. The render usually crashes on the last row of render buckets. So grab it first.
If you have a big enough screen to capture the render, put a mesh of some sort just under your model. Make it large enough to cover some of the bottom canvas where the last row of rendering occurs. Once the render gets to that row where it crashes, grab it!
If you have a smaller screen or want a large image, set up your scene, exit edit mode, and save as a ZBrush document. You can reopen this after each crash within seconds. It will render as a whole, but you can bring different sections on screen, then piece the grab images together in Photoshop.
Either way, just put a filler mesh on the bottom, not your work. 