Hello,
I just started using zBrush and I encountered following problem: after creating a model with zSphere armature, adding adaptive skin and some dividing/sculpting this started happening:
When I try adding clay in those places and smoothing it out it starts peeling away in both directions creating an even bigger hole. I’ve couple of fissures like this on my mesh and I’m not sure how to fix this or what caused it in the first place. Help. 
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