Hello Everyone,
I am a current student just now using the zbrush tool and I am painfully new. I’m competent in Adobe software so whereas most if not all of the direction are very thorough, (I’m learning a great deal) I am having a bit of a disconnect when it comes to actually making some basic structures.
The tutorials are great but I end up with rectangular modern architecture. For this design, I am trying to make short domed structures that are interlaced together. Something similar to the moisture farm Luke Skywalker grew up in from the Original Star Wars, just slightly taller.
As I said before I have looked into many of the tutorials already so I will try to summarize this all in a few key questions.
- Can I take a sphere cut it in half, hollow it and extend it. Most of the time I end up having a hollow and one faced object when I take a sphere and simply remove the bottom.
- How to bevel or spherize the top of a cylinder. I have taken a cylinder, subtracted the inside polygons to make it hollow with a flat top. But when I spherize even when only selecting top polygons with alt, it still seems to convert the entire object. I would just want to add a half sphere to a flat surface. Conversely, when I try to bevel points on the side of a rectangular frame or connect points with the bridge I will have a round top but the sides will be flat, with each use of bridge isolating and creating smaller bridges breaking up the one curve further.
As I said I am new to zbrush, so I can go into further detail please let me know. Any advice at all is appreciated and I hope to hear from you all.