I am using Poser for some characters I need to make reliefs from in order to cnc cut out patterns to cast some aluminum parts essentially motorcycle engine jewelry. I am getting the figure in its pose then exporting as an obj. then Zbrush 3.5 for Zproject to make a relief on an image plane. My reason is to get rid of the nonvisible and to be able to lower the z height. Then I have to get rid of the plane so I simply have my relief figure to export and use in Artcam. What is the best way to quickly mask and get rid of the image plane? Or is there a better way to do this? Today I zoomed in and masked on a drawing stting of 1 at the pixel by pixel level but that took way too much time and the edges looked serrated. I also tried looking atit from then side then hiding just the backmost level(the plane) but that left a ragged looking edge all the way around. I have access to Rhino and Maya if needed. How would y’all do this?
I don’t use Maya, but I happen to know that Maya can select just the elongated polygons, which can then be deleted.
However, that wont get you what you need. What you need to do most likely is get the move tool, constrain it to the Z axis, then move the high areas down closer to Z zero. This assumes that you projected your relief in the direction of the Z axis.
You can add another Ztool plane as a sub tool to have a guide as to where Z zero is.
So you push everything down the way you want, then just export it and bring it into another software that can do a slice right at Z zero.
The reason it doesn’t work the way you were doing it is because those polygons you’ve been deleting are one to two polygons stretched way out, thus giving the spiked edge result.