ZBrushCentral

Baryonyx

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This started out as a way to learn, or in my case relearn Blender. I started the sculpt in Blender itself, and then further enhanced it in ZBrush. It was then retopologized and further posed in Blender, and the textures were done using Substance Painter. The saliva was done using vellum in Houdini. The shading and the rendering were done using Cycles in Blender.



Alternate Lighting:

Turnarounds:

Zbrush Sculpt Images:

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Blender Sculpt Stage: