Hello,
First off I would like to say what a great community this is at ZBC. I have learned so much from so many great artists; this site is pure inspiration for me to step up my work.
I am 20 years old and a student at the Art Institute of Orange County. I am studying visual and game programming so I plan on becoming a technical artist. I love every aspect of making games from coding, rigging, level design, visual effects, to 3d art. My goal is to one day work at Blizzard Entertainment, or Project Offset.
I have been using Zbrush for about 6 months and I love everything about it.
This first piece was based of a concept for Diablo III. Legend says that somewhere in the Northen Steppes, somewhere within the great mountain of Arreat, lies a great source of power. A Barbarian was bestowed the duty to guard this great artifact; His duty was to guard this artifact for an eternity atop the mountain.
My scene is portraying the barbarian deep within the mountain. He has been there a long time, alone, and you can see that he is starting to age. I tried to go for the Diablo 3 art style and make it dark, but colorful.
The second set of images is my ZSphere concept for my next project. I am working on a Hydralisk and I will post any major updates. This will be a cinematic model and I will eventually turn it into a game model which I will put in Unreal. The SSS screen grab is just the torso, and it is a blockout for my final model; it has slightly more details than the Zsphere concept.
I am also working on modular in game models for my level I have made recently(Gothic Architecture), I will post any major updates on those as well.
3ds Max
Zbrush
Photoshop
First render is perfect for a 22" monitor