Barbarian - high poly work

Started working on a new barbarian character to test out muscle deformation in unreal5, pretty much done with high poly for now, on to hair next!



It’s been a long time since i’ve posted here, can anyone tell me why my image uploads look potato quality?

All large format images are resized to fit the window width. This does naturally reduce their quality – but only in the thread. If you click on any of the images, it will change display modes to fit the entire browser window. Click the image again and it will change to display the original, full-sized image.

This is part of what allows ZBC to now function well on mobile devices rather than just on computers.