This personal 3D project was inspired by the dark universe of Diablo, capturing its gothic aesthetic and terrifying atmosphere. Developed as a team effort, our goal was to create an iconic character that would stand out in the game’s rich and detailed world. My contributions included low poly modeling and texturing of key elements, such as the helmet with the gargoyle, pieces of the belt and legs, as well as the Barbarian’s skin texture. Every detail was crafted to achieve an impressive level of realism. The tools used in this project were ZBrush, Maya, Substance Painter, and Unreal Engine.
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