ZBrushCentral

Baking Surface Noise into a texture or Normal Map for Keyshot

I’d like to apply some surface noise to a model that I’m sending to Keyshot. Keyshot takes the noise just fine except the resulting file is giant… 600 megs! No matter what sub-d level I send it at the noise is faithfully reproduced. Problem is I’m doing a scene that will have 25 different sub tools. I’d like to be able to send low subdivisions over to Keyshot with the h-res noise baked into a texture map.

Any suggestions would be greatly appreciated.

Wayne

Once the model has UV’s, the texture maps will send to Keyshot with it. Keyshot chokes on very high poly counts, so I usually send a lower subdivision version of the model over with the high res textures.

I tried sending low res model. If you have noise activated when you send, the file size does not go down when you send it over. It is huge. I’d like to bake the noise into a texture map instead. I have no idea where/how the noise is getting sent to Keyshot when you send a model over with noise activated because in keyshot there is no bump or normal map attached.

HD model with noise: Mask by noise -> Make alpha from mask -> Make texture from alpha