I’d like to apply some surface noise to a model that I’m sending to Keyshot. Keyshot takes the noise just fine except the resulting file is giant… 600 megs! No matter what sub-d level I send it at the noise is faithfully reproduced. Problem is I’m doing a scene that will have 25 different sub tools. I’d like to be able to send low subdivisions over to Keyshot with the h-res noise baked into a texture map.
Any suggestions would be greatly appreciated.
Wayne