ZBrushCentral

Baking polypainting into texture map -> all black?!

I imported a mesh, subdivided it, disabled the UVs, switched on “Colorize” and did some polypainting on it.
Then I enabled the UVs again, created a new texture and pressed “Col>Txr”. And all I get is a totally black file.
What did I do wrong?

Disabling UVs actually deletes them. You need to re-import the mesh with UVs:

  1. Go to the lowest subdivision level.
  2. Store a Morph Target (Tool>Morph Target>Store MT).
  3. Import OBJ with UVs.
  4. Press Tool>Morph Target>Switch.
  5. Go to highest subdivision level to convert polypaint to texture.

Note that if you want to generate displacement or normal maps you need to do this at level 1 before switching the morph target at (4).

Oh! I thought it was just a kind of off/on-switch. :o

Thank you very much, now it’s working fine :+1: