ZBrushCentral

Baking out Diffuse/Normal maps

I’ve been digging all over the net and every article tells me to use the Tool>Texture menu…but…it doesn’t exist.
I am trying to extract my maps and am using an imported OBJ with its UVs created in 3ds Max. Anyone have a clue?

Attachments

tool-texture1.jpg

Yeah of course … but what version of ZB are we talking about?

In case it’s 3.5, then this should help: http://www.zbrushcentral.com/showthread.php?t=78501

And next time, just search on this forum :slight_smile:

Thanks for the video!
I figured out my main issue though - I needed to convert to Polymesh3d.