ZBrushCentral

Baking material for low poly? (no displacement)

I wanted to bake the material to a low poly object. The method that it’s out there now is to make an image plane, put the texture and displacment to it, and use the displacement for the light information. I’m having weird results though and I think that maybe it’s beacuse I’m using a low res mesh, so there isn’t any displacement at all.
Any thoughts would be welcome.