So I recently noticed in the “Z-classroom” section of the Pixologic site, there are some tips and tricks on PolyPainting…when I first got this video going, I was delighted to find the narrator incorporate a z-material into his poly painting process…He simply enabled mrgb, had a color designated, and using what must have been some kindof skin material, he “filled object…” this immediately gave the model a more naturalistic look, and he continued to paint away…so, when all was done, he converted the col>texture, and it doesn’t seem that he retained anything but the dappled brush strokes he made after filling his object (which does not yeild a fair reproduction of what he had in the zbrush viewport)…the narrator didn’t mention that the captured texture was nothing more than the few strokes on a white background…when I go through this process, this happens to me as well…so,…I’m writing this post with the slim chance that not only had i missed something while watching the vid, but that my personal results are off as well, and that one can through some technique or trick capture that material info baked with the painting…otherwise I think the usefulness of that tutorial is a bit limited,…why even capture the thing to texture if u can’t reproduce the look outside of Zbrush? Don’t get me wrong, its great for preViz purposes, and perhaps bouncing in and out of Photoshop, but really there should be a way to bake it all in so it can be used for production…anyways, if anyone has info on this, or has polypainting workflows they’d like to share that would be great,
thanks,
-j