[FONT=“Calibri”][COLOR=#FFFFFF]Dear All,
[COLOR=#FFFFFF]Currently I’m working on a project that is require modeling and render of a mountain in
extreme large resolution.
[COLOR=#FFFFFF]We are talking about 25 000 x 19 000 pix render of a mountain hill, snow and ice
and so on.
[COLOR=#FFFFFF]I’m decide to modeling the entire thing inside Zbrush and it performed excellent.
The issue is with exporting all of this detail to 3DSMax for rendering.
[COLOR=#FFFFFF]I’m trying to export Displace and Normal maps but Zbrush allows me to export maximum
resolution of ~8000x8000 which simply isn’t enough. (I’m tested it. On 100% zoom the detail is disappear entirely)
[FONT=“Calibri”][COLOR=#FFFFFF]I can try to detach the model in differed parts but this will make the workflow much harder to handle (I’m still need to adding detail) and will require to build more textures in RAM during the
render. (as you can image I’m very tight from RAM on this
project)
[COLOR=#FFFFFF]I’m hoping that you can come up with some ideas and hopefully a solution.
[COLOR=#FFFFFF]Thanks in advance for everyone that replies.
[COLOR=#FFFFFF]Best regards and have a great day everyone!
[COLOR=#FFFFFF]S.Daskalov