Using 4r4. I have a simple shoe object that I used some mask -> extract to new subtool on to further detail and more easily define things like laces. All subtools are polypainted. I’ve been trying to bake out a normal and a texture map for a while now, but have only managed to get an okay normal map by using a cage and exporting it to xNormal–‘okay’ because there are some really crappy looking artifacts on inner faces, and ‘only’ because this process did not work at all for the texture map. I get a really ugly and splotchy result:
The cage completely encompasses the high poly model. Where could this be going wrong? Is there any way to bake the desired maps just inside zbrush?
Thanks for any help.
Attachments
