ZBrushCentral

Bake to texture?

Hello, is there a way to bake my object’s polypaint and shading in ZB4? I know of the Projection Master route (drop, pick up, turn object) however it doesn’t give desired results. And since the light source is in a set area, when I rotate the object, the light does not rotate with it. Is there a work around to this?

This tutorial covers that nicely. Enjoy.
http://www.youtube.com/watch?v=tkn6qwQi578

Thanks alot