does anyone know of a way to bake multiple materials that have been painted onto a subtool out to a single texture map? The only way I have found to bake out materials is to create a displacement map then do a crop and fill document with a selected material. The problem is that I have parts of the subtool with a gold metal material applied and other parts of the same subtool with just the basic material applied. If I do the method described above, it fills the entire document with the selected material rather than the materials already applied to it.
Thanks